The Intel HD Graphics Driver is the latest driver release for Intel HD Graphics drivers running on Windows. The drivers supports HD graphics on Intel Core i3, Core i5, Core i7, various Pentium and Celeron processors. … If not already installed, this driver will add the Intel Graphics Command Center to the system.
Intel is the manufacturer of that particular graphics card. The term “integrated” graphics means that the GPU is embedded on the same die as the processor and shares available system memory. That means that at any given time, the GPU can access between 1 and 5 percent of the available memory depending on the tasks.
What is Intel graphics driver and do I need it?
Intel HD Graphics Driver is responsible for running your graphics, aka your display. Without it, your screen would be black and you would never be able to see anything. If you did uninstall it, it might use the standard VGA adapter driver, which would still take up some space but your resolution would be terrible.
TYPES OF INTEL GRAPHICS DRIVERS
|Intel HD Graphics 630||300MHz||Desktop Pentium G46, Core i3, i5, and i7, Laptop H-series Core i3, i5, and i7|
|Intel Iris Plus Graphics 640||300MHz||Core i5-7260U, i5-7360U, i7-7560U, i7-7660U|
|Intel Iris Plus Graphics 650||300MHz||Core i3-7167U, i5-7267U, i5-7287U, i7-7567U|
How do I check my Intel HD graphics memory?
3D graphics features
- Full OpenGL* 1.3 ICD (Installable Client Driver)
- Compatible with DirectX* 9.0, 8.x, and 7.x
- Specific features of DirectX 9.0 are supported
- 32 bit per pixel (bpp) True Color 3D support
- Allows for high quality textures and rendering
- 3D performance features
- 200 MHz Core Graphics Clock
- Support for DDR SDRAM memory improves 3D video memory performance
- DDR SDRAM gives a large performance boost in 3D noticeable between PC1600 and PC2100 memory
- Since the frame buffer, depth buffer, and textures all share memory bandwidth, increasing the bandwidth gives large gains in 3D performance
- Zone Rendering Technology
- Renders the 3D scene in pieces to reduce the required memory bandwidth for a given scene
- 3D setup and render Engine
- Triangles, strips, and fans
- Pixel Accurate Fast Scissoring and Clipping operation
- Backface culling
- Anti-aliased lines (OpenGL only)
- Sprite points
- Texture Engine
- Up to 4 Textures / Pixel on a one pass
- Up to 2048×2048 texture size
- Per Pixel Perspective Corrected texture mapping
- Single Pass Texture compositing
- 12 Level of Detail MIP map sizes from 1×1 to 2Kx2K
- All texture formats including 32-bit RGBA and 8-bit palette
- Alpha and Luminance maps
- Texture ColorKeying/ChromaKeying
- Bilinear, Trilinear MIP-Mapped filtering
- Anisotropic filtering
- High quality views of oblique surfaces
- Cubic Environment Reflection mapping
- Embossed and Environment (DOT3) Bump-Mapping
- Models realistic surface details
- Compressed textures
- Rasterization features
- Flat & Gouraud shading
- Color Alpha Blending for transparency
- Vertex and Programmable Pixel Fog and Atmospheric effects
- Color Specular lighting
- Line and Full-Scene anti-aliasing
- 16-bit and 24-bit Z and W buffering
- High precision depth buffer increases overall scene quality
- 8-bit Stencil buffering
- Often used for shadows
- Double and Triple Render buffer support
- 16-bit and 32-bit color
- Transparency / translucency (alpha blending)
- Effects like force fields, flames, and plasma beams
- Destination Alpha
- Fast Clear support
- 32 bpp True Color 2D support
- 256-bit pattern fill and BLT engine performance
- Programmable 3-Color transparent cursor
- Color space conversion
- GDI+* feature support
- Anti-aliased lines
- Alpha Blended cursor
- Anti-aliased text
- Alpha Stretch Blitter
- 8-bit, 16-bit and 32-bit color
- Dynamic Bob and Weave support for video streams
- SyncLock* display and TV-out encoders to video source
- Video overlay
- Single high quality scalable overlay
- Multiple overlay functionality provided via Stretch Blitter
- 5-tap horizontal, 3-tap vertical filtered scaling
- Independent Gamma correction
- Independent brightness/contrast/saturation
- Independent tint/hue support
- Destination Colorkeying
- Source Chromakeying
How much graphics memory does my computer have?
- Switch to the Windows* Desktop.
- Right-click on a blank area of the desktop and select Display settings.
- Click Advanced display settings.
- Click Display adapter properties.
- The total available graphics memory is listed on the Adapter tab under Adapter Information.
- HOW TO DOWNLOAD INTEL HD GRAPHICS DRIVER
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